It's a short ball-rolling game with some nice features. I like that when steering the ball, you visibly tilt the platforms, which makes it seem more believable. It also reminds me of that difficult, wooden Labyrinth game I'm sure many know. It starts as very simple, but you get more features along the way with the game ending with actual boss fight. The boss is a bit easy, compared to the level the preceded it.
I'd like to invite your game to take part in our Game Development World Championship!
Thank you for the feedback! I truly appreciate it.
I am glad you commented on the addition of features each new puzzle. It was one of my main design objectives and I'm happy it was relevant for you.
I was also worried about creating an harder enemy as a "first encounter" as I wanted the player to learn the attack mechanic first. I will adjust it in my future releases/updates.
I will submit my game in your GDWC because... why not ? :D.
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It's a short ball-rolling game with some nice features. I like that when steering the ball, you visibly tilt the platforms, which makes it seem more believable. It also reminds me of that difficult, wooden Labyrinth game I'm sure many know. It starts as very simple, but you get more features along the way with the game ending with actual boss fight. The boss is a bit easy, compared to the level the preceded it.
I'd like to invite your game to take part in our Game Development World Championship!
Thank you for the feedback! I truly appreciate it.
I am glad you commented on the addition of features each new puzzle. It was one of my main design objectives and I'm happy it was relevant for you.
I was also worried about creating an harder enemy as a "first encounter" as I wanted the player to learn the attack mechanic first. I will adjust it in my future releases/updates.
I will submit my game in your GDWC because... why not ? :D.
Thank you for playing !
Alexandre
So I take there will be more levels. Thanks for entering and good luck in the contest!